> PLAYER: Set animation to 'PLAYER_IDLE' (play from beginning) > System: Create object dust on layer 3 at (player.X, player.Y) > PLAYER: Set animation to 'PLAYER_RUN' (play from beginning) > PLAYER: Set Platform acceleration to 430 > PLAYER: Set Platform maximum speed to 150
> PLAYER: Set Platform acceleration to 2000 > PLAYER: Set Platform maximum speed to 2000 Here is an example of my player movement:
The animation is technically one frame - all other animations work fine (idle, jump, fall, run), but land just isn't.Īll of my animations are triggered by the Platform conditions - I would appreciate any input. I'm sure this has been answered a dozen times - apologies, as I can't find an answer that is helping me currently - I'm looking to simply have a single frame landing animation upon my character landing.